![]() They hyped up the motion controlled dueling so much, but then it didn't work properly in practice, and you didn't get many opportunities to practice it anyway, since dueling was restricted only to a rare amount of predetermined events that weren't replayable. Mon 31st May Yeah, they did a great job with the open world and atmosphere with that "Order of the Phoenix" game, but the gameplay itself was merely decent.I learned years later that this was due to EA shifting all Harry Potter development into their internal studios. I just didn't care for the Harry Potter games as much and stopped asking for them. I also obtained both the PC and DS versions of Goblet of Fire, but at this point the series felt.neutered. I also enjoyed and eventually beat Prisoner of Azkaban on my cousin's PS2. I also enjoyed the action puzzler version of Sorcerer's/Philosopher's Stone on GBA (Edit: Griptonite also handled this one), thought the weird action/platformer of Chamber of Secrets on GBA was.okay (handled by a different studio), and played the PC version of the latter to death. To this day, I still respect Griptonite Games, the developer, for what they did with this game, its sequel (though I never did play Chamber of Secrets on GBC, I've seen footage), and the GBA version of Prisoner of Azkaban. XD A lot of it was good fun, even if the Wingardium Leviosa mini game did indeed suck. It clicked after a while, but there are indeed a LOT of rats. I was young and very unfamiliar with RPGs outside of Pokémon when I received it, so I wasn't used to using items/gear in that way and dealing with its style of random encounters I found it hard and frustrating at first. I still regret selling my copy of this game when I was downsizing my collection years ago. I think it was actually the last GBC title ever released iirc, and it shows, because it pushes the system to its limits in many ways. Really nice music and art as well (which is true to some degree in the first too). The second Harry Potter game for GBC actually fixed many of these issues with the first one, and is definitely worth a play if you haven't tried it before. Also there's no penalty for death, so healing items are only worth using if you're far from your spawn point.The final boss is so far ahead of you level-wise that it requires you to die and grind over and over several times at least.There are 5 equipment slots, which is great, except you can only buy equipment at 2 specific points during the game, and the second time they're so overpriced that you'd never be able to afford >1 in a first playthrough.Card combos are another neat idea, except the game doesn't tell you what each one does, even when you cast them, you have limited cards so you'd only want to waste them on bosses, and even then, some of them cause the game to crash.Difficulty spikes are common and you have to guess which of your 4 attacks does damage, and if you guess incorrectly the attack does almost nothing. Combat looks nice, but it's very slow, both the animation times and the spaces between attacks. ![]() There's a potion making system, but collecting ingredients is a chore, and enemies always drop completed potions and never raw ingredients, making it never worth doing. ![]() It's full of ideas that sound great in theory, but in practice are implemented terribly. I have to ask if you've replayed it recently though, and if you've played the sequel, because the first is a severely flawed game almost like an unfinished template for its sequel. I recently started replaying a lot of GBC games, and the Harry Potter games were among them. When did Harry ever do platforming in the books? It's a system we're all extremely familiar with by now, I know, and even back then it wasn't revolutionary, but it fit so well with the Harry Potter theming that it's weird to see that they kept trying to make the sequels into 3D platformers. If he manages to collect enough money, he can buy new clothes and a better wand if he levels up enough, he can learn new spells if he uses spells often, he'll learn more powerful versions of those spells. Harry is equipped from the beginning with a basic wand and basic equipment, each of which will affect his stats. It takes its cues from Final Fantasy and Chrono Trigger, you see - a turn-based JRPG-style interpretation of the magical world. Fit so well with the Harry Potter theming that it's weird to see that they kept trying to make the sequels into 3D platformersīut the battle mechanics, and how the spells are integrated into the game, are what elevate the GBC version of Harry Potter and the Philosopher's Stone above the rest.
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